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NIN: Remix

Digital music sampling and remix sharing web-app.

Web-App user interface

Examples of brand-driven development across desktop and mobile interface. Design systems include, choice color, type, responsive templates, animation, custom icons and more.

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NIN Product Research

Examples of user-focused product research and design processes, including interviews, usability testing, wireframes, prototypes, and visual design.

One featured project involved developing a library of downloadable multi-tracks from the Nine Inch Nails music catalog, providing access to isolated instrumental and vocal elements. A secondary feature allowed users to upload and share their own arrangements using the provided stems. This was executed through a strategic, user-centered process involving user stories, wireframes, prototyping, visual design, and iterative testing.

  • Design a seamless and engaging user experience for a platform that allows users to download music samples, rearrange them into custom compositions, and upload their tracks for community feedback. The challenge lies in balancing intuitive usability, creative flexibility, and social engagement while ensuring a smooth workflow from sample discovery to remix creation and final sharing.

    Key considerations include:

    • Sample Exploration: Users should easily browse, preview, and select samples that align with their creative vision.

    • Upload & Sharing: A clear and engaging process for publishing tracks, including metadata tagging and privacy settings.

    • Community & Engagement: A rating and feedback system should encourage user interaction while preventing spam or toxicity.

    • Scalability & Performance: The platform must handle increasing content without compromising speed or usability.

  • Discovery & Research to Prototyping & Design

    • Conduct user research to understand the needs of music creators, from beginners to professionals.

    • Benchmark competitor analysis to identify gaps and opportunities.

    • Define user personas and their workflows for sample selection, remixing, and sharing.

    • Map out user flows for: Sample discovery & download, Track upload & sharing, Community engagement & rating.

    • Develop low-fidelity wireframes for key screens, focusing on intuitive navigation.

    • Design visual and interactive elements (e.g., waveforms, track layers, play/stop controls).

    • Prepare design documentation and assets for design system and handoff to developers.

    Testing & Iteration to Launch

    • Conduct user testing with a diverse group of musicians and casual users.

    • Gather feedback on ease of use, performance, and engagement.

    • Iterate based on insights, refining UI elements and interaction patterns.

    • Release a beta version to gather real-world usage data to refine for launch.

  • The Nine Inch Nails Remix platform launched to critical acclaim, embracing an open-source ethos that contrasted sharply with the restrictive digital rights management of the era. Its debut aligned with the band's departure from longtime label Interscope Records and coincided with the release of Year Zero, a conceptual album that introduced its first single, Survivalism, as multi-track audio files for fans to remix.

    The platform was part of an experimental and cryptic marketing strategy, uncommon at the time. Alongside it, an alternate reality game (ARG) site was developed to expand the Year Zero storyline. The band also planted USB drives in venues across Lisbon and Barcelona, containing original artwork, multi-track rarities, and promotional materials for the remix site. The campaign’s success was reflected in the nearly 17,000 original remixes uploaded and critiqued by fans, solidifying the project as a landmark in interactive music engagement.

Part

Wireframes

Prototypes

Styleguides

Visual Design

Role

Strategy

Digital Art Direction

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